DRAFT**GETTING STARTED WITH ATARI 2600 DEVELOPMENT

We live in a time of high-resolution, mammoth frameworks, pay-to-win schemes, and cocky no-code developers. It’s time to take a break from all of that, and code like its 1979!

Though it was a little before my time, I have always respected the Atari 2600. My system of choice is the NES, but there is something oddly satisfying about the (deceptive) simplicity of this little machine.

First, I am going to set up my development environment.

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